In the story modes you have three or four additional challenges to attempt on top of the usual monkey into goal tape objective. There's more to the game than just the levels though, with missions being a surprising breath of fresh air to areas of the game I've otherwise become really quite familiar with. My mind just couldn't rationalise rings, apples, or random pill bottles where bananas should be. Weirdly, the part that took the most adjustment for me was trying out the non-monkey characters. For my casual eye it feels just as good as it always did, but for series veterans who have perhaps revisited the original titles more frequently, you should expect your muscle memory to be a little off. With the game now running in Unity though, it should be noted there are some differences from the original outings. If you're a fan of the old games but haven't played in a while you'll feel right at home, and be able to recognise all your favourites on show. It's a mammoth task getting through two story modes, and ten challenge modes of varying difficulty. To cut to the chase, the levels themselves are just as good as they always were, and boy do you have a lot of them to get through. As an anthology of the first Super Monkey Ball, Super Monkey Ball 2, and the additional stages of Super Monkey Ball Deluxe, as well as a colossal collection of series minigames and bonus modes, Banana Mania serves as an accessible way to jump into some classic levels. Against the clock and your only form of control being rotating the world itself, the original games gained a reputation for themselves in their deceptively-gruelling difficulty. Get your ball-encased monkey to the goal, and do it quickly. Originally created by Amusement Vision in 2001, Super Monkey Ball is a long-running series with a simple to grasp concept.
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