It’s all seems like a very tame affair in comparison to the norm though – it’s the equivalent of going on a merry-go-round instead of the biggest rollercoaster at the theme park. The standard mini golf rules apply: you must avoid scoring above par on each hole – of which there are eighteen in each of the three courses that you’ll play through in the careeer mode – and the four types of club (driver, iron, wedge and putter) are all used in different scenarios, mostly depending on your proximity to the hole. Instead of having teams of worms battling it out with Super Sheep, Bazookas and Holy Hand Grenades, you take a lone worm onto one of the many holes in order to fire a golf ball into target hole in as few shots as possible. Featuring an arsenal of awesome weapons, a customisable team of worms and some brilliant locations, it made for one of the more fun turn-based experiences we’ve seen.Īlthough Worms Crazy Golf keeps the 2D style that we’ve seen in majority of the games in the Worms series, with the bold colours and distinctive cartoonish art style looking great in HD, it changes most of the gameplay that made the series excellent. Whether it was the original side-on 2D games or the more open, 3D variants, the core gameplay always remained the same. Worms, traditionally, was always a game in which a team of earthworms took turns to blow each other up.
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